/*
 * GDevelop C++ Platform
 * Copyright 2008-2016 Florian Rival (Florian.Rival@gmail.com). All rights
 * reserved. This project is released under the MIT License.
 */
#ifndef SOUND_H
#define SOUND_H
#include <SFML/Audio.hpp>
#include "GDCpp/Runtime/String.h"

/**
 * \brief Represents a sound to be played
 *
 * \see SoundManager
 * \ingroup SoundEngine
 */
class GD_API Sound : sf::NonCopyable {
 public:
  Sound();
  Sound(gd::String file);
  Sound(const Sound& copy);
  virtual ~Sound(){};

  /**
   * \brief Get the sound status
   * \return sf::Music::Paused, sf::Music::Playing or sf::Music::Stopped.
   */
  inline sf::Sound::Status GetStatus() const { return sound.getStatus(); }

  /**
   * \brief Change the music volume.
   * \param volume The new volume, between 0 and 100.
   */
  void SetVolume(float volume_, float globalVolume);

  /**
   * \brief Get the sound volume.
   */
  inline float GetVolume() const { return volume; }

  /**
   * Change the pitch of the sound.
   */
  void SetPitch(float newPitch) { sound.setPitch(newPitch); };

  /**
   * Get the pitch of the sound.
   */
  float GetPitch() const { return sound.getPitch(); };

  /**
   * Change the current playing position of the sound.
   * \param timeOffset The new playing position, in seconds.
   */
  void SetPlayingOffset(double timeOffset) {
    sound.setPlayingOffset(sf::seconds(timeOffset));
  };

  /**
   * Return the current playing position of the music, in seconds.
   */
  double GetPlayingOffset() const {
    return sound.getPlayingOffset().asSeconds();
  };

  // Order is important :
  sf::SoundBuffer buffer;
  sf::Sound sound;

  gd::String file;

  /**
   * \brief Internal member functions to update music volume according to global
   * volume.
   *
   * Called by the sound manager when the global volume is updated.
   */
  void UpdateVolume(float globalVolume);

 private:
  float volume;  ///< Volume is not directly stored in the sf::Sound as GD
                 ///< allows to change global volume.
};

#endif  // SOUND_H
